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Tardis Subsystems and Upgrades

This article covers subsystems and upgrades which are vital components to the functionality of a TARDIS. 


Subsystems

Tardis subsystem is a component of a TARDIS that allows it to carry out certain actions.

A Tardis may require one or more subsystems to carry out an action.

Installation

Subsystems are located in the blue coloured "Components" panel of the Tardis Engine.

Subsystem items must be placed into their correct slots in the Tardis Engine. An outline on the slots provide indications as to the required subsystem.

Once the correct subsystem is placed in the slot, the Tardis Engine's wire-connection minigame is shown.

Activation

Subsystems must be enabled after they are installed in order to function. They can be enabled by flicking a switch above or below the component in the engine. When the switch is activated, it will glow a bright red and an activated sound will play.

subsystem-activate.png

Damaging and Repairing

Installed subsystems will take damage. This can be either passive damage or active damage. Passive damage occurs while the subsystem is installed, enabled and currently being used. Active damage occurs either from flight hazards or external attacks (Projectiles/Explosives).

Disabling a subsystem will prevent it from taking passive damage, but will not prevent it from taking active damage.

Subsystems may be taken out of the engine at any time and can be repaired inside a Quantiscope.

Enchantments

Subsystems can also be enchanted with Unbreaking (I/II/III) and Mending at an anvil.

It is worth noting that if either the Dematerialisation Circuit or Fluid Link are taken out of the engine (or destroyed) during flight, the Tardis will crash land, causing damage to other components.

Subsystem Types

There are two types of subsystems:

Essential

Essential subsystems are required to allow a Tardis to enter flight mode. The Tardis console will emit smoke when one or more of these is under 10% of their total durability and will spark when under 5% of total durability. These effects will stop when the component is removed from the engine. Currently, only the Dematerialisation Circuit and Fluid Link are considered essential.

Optional

Optional subsystems are not required for flight, however, certain other functions of the Tardis may require a specific optional subsystem. For example, the Chameleon Circuit is required for the Tardis to change its exterior. There are no special effects when one of these is low in durability, so ensure you check your engine or Diagnostic Tool regularly and perform appropriate repairs.

Subsystem List

Name

Type

Uses

Crafting Recipe

Repair Recipe

Damage 

item-circuit-demat.png

Dematerialisation Circuit

Essential

Flight, if the Fluid Link is also installed.

Exterior anti-gravity functionality.

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  • 1 x Ender Pearl
  • 1 x Iron Ingot
  • 1 x Xion Crystal
  • 1 x Glass Block

image-1635521132592.png

  • 1x Ender Pearl
  • 1 x Dematerialisation Circuit (Damaged)

1 Damage every 5 to 10 seconds whilst in-flight.

item-circuit-fluid_link.png

Fluid Link

Essential

Flight, if Dematerialisation Circuit is also installed.

Required to enable the refuel button.

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  • 1 x Exotronic Circuit
  • 2 x Iron Ingot
  • 1 x Mercury Bottle

image-1635521333898.png

  • 1 x Mercury Bottle
  • 1 x Fluid Link (Damaged)

1 Damage during takeoff and landing.

item-circuit-chameleon.png

Chameleon Circuit

Optional

Change the exterior shell of the Tardis.

image-1635521401501.png

  • 1 x Exotronic Circuit 
  • 1 x Xion Crystal
  • 1 x Red Dye
  • 1 x Green Dye
  • 1 x Blue Dye

image-1635521442657.png

  • 1 x Exotronic Circuit
  • 1 x Chameleon Circuit (Damaged)

1 Damage per tick, chance to take 50% more.

item-antenna.png

Interstitial Antenna

Optional

Sending and receiving messages.

Receiving distress calls.

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  • 1 x Exotronic Circuit
  • 1 x Iron Ingot
  • 1 x Glass Pane
  • 1 x Redstone Block
  • 1 x Xion Crystal

image-1635521588282.png

  • 1 x Exotronic Circuit
  • 1 x Redstone Dust
  • 1 x Interstitial Antenna (Damaged)

1 Damage per tick, taking 2 if a signal is detected.

item-circuit-grace.png

Temporal Grace

Optional

Cancels all damage inside the interior and allows for the Temporal Scoop feature to be used if this is activated.

image-1635521775962.png

  • 1 x Exotronic Circuit
  • 1 x Golden Apple
  • 1 x Redstone Block
  • 1 x Shield

image-1635521808175.png

  • 1 x Exotronic Circuit
  • 1 x Gold Nugget
  • 1 x Iron Ingot
  • 1 x Temporal Grace Circuit (Damaged)

1 Damage every time damage is dealt while enabled.

item-shield-generator.png

Shield Generator 

Optional

Protect other subsystems when exterior is hit.

Enabling forcefield.

image-1635521908346.png

  • 2 x Exotronic CIrcuit
  • 1 x Diamond
  • 1 x Gold Ingot
  • 1 x Redstone Comparator

image-1635521944287.png

  • 1 x Exotronic Circuit
  • 1 x Gold Ingot
  • 1 x Redstone Block
  • 1 x Shield Generator (Damaged)

Takes variable damage when the exterior is hit. 4 damage for projectiles, 10 for explosives.

image-1635522038070.png

Nav Com

Optional

Displaying current and destination co-ordinates.

Setting non-randomised destination co-ordinates.

image-1635522137028.png

  • 1 x Eye of Ender
  • 1 x Compass
  • 1 x Clock
  • 1 x Xion Crystal

image-1635522194075.png

  •  1 x Exotronic Circuit
  • 1 x Xion Crystal
  • 1 x Nav Com (Damaged)

Does not take passive damage, only takes active damage.

image-1635522282698.png

Stabilizer

Optional

Allowing the activation of stabilised mode.

image-1635522341620.png

  •  1 x Exotronic Circuit
  • 2 x Iron Block
  • 2 x Obsidian

image-1635522374513.png

  •  1 x Exotronic Circuit
  • 1 x Compass
  • 1 x Stabilizer (Damaged)

1 Damage every 10 seconds whilst being used.

Upgrades

Upgrades are non-essential addons that can be installed to add extra functionality to the Tardis.

Installation

Upgrades are installed in the green coloured "Upgrades" panel of the Tardis Engine.

Upgrades can be installed in any slot in the panel.

When an upgrade item is placed in the slot, the Tardis Engine's wire-connection minigame is shown.

Activation

Upgrades must be enabled after they are installed in order to function. They can be enabled by flicking a switch above or below the component in the engine. When the switch is activated, it will glow a bright red and an activated sound will play.

Upgrades can be removed from the engine or disabled at any time by toggling its switch.

upgrade-activation.png

Damaging and Repairing

Upgrade items can be damaged throughout usage but cannot be repaired with the Quantiscope.

However, currently most upgrades will not be damaged. Upgrades added by addon mods may become damaged after use.

Enchantments

They can be enchanted at an anvil with Unbreaking (I/II/III) or Mending

Upgrades List

Upgrade Name

Features

Crafting Recipe

upgrade_circuit_blank.png

Blank Upgrade

Allows for crafting of other Upgrades.

recipe-upgrade-circuit.png

  • 3 x Gold Nugget
  • 6 x Dried Kelp

upgrade_circuit.png

Atrium (Currently Disabled)

Allows the Tardis to bring blocks with it when it (de)materialises. The area is in an 11 block range and must be marked out with Atrium blocks.

image-1635522810429.png

  • 1 x Blank Upgrade Circuit
  • 1 x Ender Pearl
  • 1 x Gold Ingot
  • 1 x Redstone Dust

upgrade_circuit.png

Electrolytic Convertor

If the exterior is submerged in water, will give nearby water submerged entities the Water Breathing effect.

image-1635522880105.png

  • 1 x Blank Upgrade Circuit
  • 1 x Empty Bucket
  • 1 x Prismarine Crystal
  • 1 x Redstone Dust

upgrade_circuit.png

Key Fob

Allows players with a Tardis key attuned to that Tardis to remotely lock/unlock the Timeship remotely. Works within a limited range of the exterior and an unlimited range within the interior.

image-1635523017288.png

  • 1 x Blank Upgrade Circuit
  • 1 x Exotronic Circuit
  • 1 x Iron Door
  • 1 x Tripwire Hook
  • 1 x Gold Ingot

upgrade_circuit.png

Structure Locator

Allows the telepathic circuits to locate specific structures within 500 blocks of the exterior.

N/A

This upgrade must be obtained by completing a mission. These can be found by drifting in space with the interstitial antenna enabled.

upgrade_circuit.png

Time Link

Allows a Tardis to tow another connected Tardis. To connect this upgrade to a Tardis, right click the upgrade on the console of the Timeship you wish to tow, then place this into the Upgrade Slot of the engine belonging to the Tardis that you are using to move the other one.

image-1635523350884.png

 

  • 1 x Blank Upgrade Circuit
  • 1 x Exotronic Circuit
  • 1 x Eye of Ender
  • 1 x Redstone Dust

upgrade_circuit.png

Zero Room

Cures poison debuffs and heals all entities below their maximum health in the interior of a Tardis. Takes 1 damage for each heart healed. Currently unable to be repaired.

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  • 1 x Blank Upgrade Circuit
  • 1 x Exotronic Circuit
  • 1 x Blaze Rod
  • 1 x Ghast Tear