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Frequently Asked Questions


Q: Is this mod a continuation of the original Tardis Mod by ShaneDarkholme?

A: No, while the New Tardis Mod was inspired by the original mod, it has no relation to it.

Q: Who made this mod?

A: The New Tardis Mod was created by Spectre0987 and the current maintainers are the Tardis Team.

Q: I was told by X that Y was added/implemented this way. Why does it not work this way?

A: Your installed version of the mod may not match with the version the information is referring to, or the information may be inaccurate.

First check if the information provided is accurate by referring to reliable, up-to-date sources such as the FAQ, Tardis Team member responses and the wiki. If you are finding conflicting information, cross reference and analyse the information between different sources.

If you are still unsure, feel free to ask a question on the #mod-discussion channel on the discord server.


Q: Are core mods required?

A: No. You only need the Tardis mod jar file.

Q: Which version of Forge do I need?

Q: Will you add support for cracked versions?

A: No, the developers do not support cracked Minecraft versions.


Q: When will the mod release its next update?

A: When it’s ready

Q: What’s in the next version of the mod?

A: See the #git-log and #previews channel on the discord server.

Q: Is there a changelog?

A: More or less, see the #git-log channel in the discord server.

Mod Usage

Q: How do I make a TARDIS

A: In the 1.14.4+ versions, Tardises are now obtained by finding them and encouraging them to open for you. In 1.12.2, you would craft a Tardis Coral and wait for it to grow.

Q: I can't see the bigger in the inside (BOTI) effect?

A: By default BOTI is turned on, you may have turned it off. See the in-game config options - > BOTI.

Q: How do I fly the TARDIS?

A: You need to insert the required sub systems into the Tardis Engine and refuel the ship. The current required sub systems are the Dematerialisation Circuit and Fluid Links . Then, disengage the Handbrake, and right click on the Throttle lever.

Q: Why is the Tardis not taking off/What are Sub-systems?

A: The Tardis requires the installation of special components to make it operational for flight. Currently, it requires the Dematerialisation Circuit and Fluid Links. Other sub systems such as the Nav Com are required for some of the features in the Monitor. 

Q: What are the Tardis controls?


Q: How do I find my lost TARDIS?

A: You have several ways:

Survival Mode:

  1. Beforehand, craft and attune a Diagnostic Tool
  2. Beforehand, craft and attune a Timeship Backdoor

Q: How do I obtain mercury bottles?

A: See the article:

Q: How do I generate rooms?

A: You can, you must use the ARS Tablet on a Corridor Spawn Block.

Q: Can I have more than one Tardis per world save?

A: As of the 1.16.5 versions, yes.

Q: I heard the Tardis can land inside itself. How?

A: In the 1.14+ versions, Tardises can land inside each other if the Time Ram Flight Event is completed successfully by two pilots. Additionally, this can also occur if a Tardis lands above the top block of another Tardis whose Shield Generators are not activated. 


Q: Will feature X be added into the next update?

A: Please see the #previews, #git-log channels in the discord first before asking. They show what is planned for the next update. You can also use the search bar in the discord server to see if your requested feature is being added.

This reduces duplicate questions and allows the developers more time to work on the mod. 

Common Issues

Gitlab Issues page:

Q: My game crashed when the mod was installed. What do I do?

A: Open an issue on the Gitlab page and attach the relevant crash report file.

Q: Do you accept issues from WIP/unreleased builds? Such as compiled .jar files from the github with features have not been released on the Curseforge page?

A: No, the developers don't accept issues from mod builds they are working on. If it was ready, it would be released.

Q: Why doesn’t the Tardis land on the block I summoned it to?

A: The Tardis is set to always try to land on the exact block. It can miss the landing location by 5-10 blocks as it checks for sufficient space around the exterior. If this check was not in place, the player will often spawn in blocks upon exiting a Tardis and suffocate to death.

Another factor that could cause is the Tardis Mood system. If the Tardis doesn't like the pilot, it can land more inaccurately, up to a 100 block inaccuracy factor.

Q: Why does the Tardis not travel to the specified biome via Telepathic Circuits?

A: It could be because the biome is too far away. The biome has to be within 500 blocks to allow the Tardis to detect it.

Q: Why did a mob/player suddenly appear in my Tardis after landing?

A: The Tardis teleports any entity on its landing position into the Tardis interior. The entity would have been at the coordinates of your destination during landing.

Q: I can see the interior of my Tardis being fully shown incorrectly behind the Tardis?

A: Performance enhancing mods such as Optifine are not compatible with the Bigger On the Inside effect. This is because their source code is closed-source, so we cannot work with or work around their rendering changes.

A fix for the Optifine incompatibility can be done by turning off Fast Render in Optifine. This can allow one to use shaders and Optifine features with the Bigger On the Inside effect, but is not guaranteed for all computers due to differences in graphics hardware or drivers.

Q: My Tardis crashed and now there's two exteriors. How do I fix this?

A: The duplicate exterior is caused by a bug that can occur when the Tardis crashes.

The Tardis crash can be caused by broken flight systems, fluid links low artron banks.

To solve this issue, take off once more. The duplicate exterior is automatically removed.

Q: My Tardis crashed. Why do I keep taking damage in the interior?

A: It’s likely your Fluid Link sub-systems are destroyed. When they are destroyed it causes mercury leaks in the Tardis which damage the player over a period of time. 

Q: I looked at the coordinates on the Tardis key but the Tardis is not there.

A: The coordinates on the key is for the console's position in the TARDIS's dimension, not where the TARDIS lands. Mouse over a synced Stattenheim remote to view the exterior coordinates.