Frequently Asked Questions
Q: Is this mod a continuation of the original Tardis Mod by ShaneDarkholme?
A: No, while the New Tardis Mod was inspired by the original mod, it has no relation to it.
Q: Who made this mod?
A: The New Tardis Mod was founded by Spectre0987, but is developed by a group of people. The developers are the Tardis Team: https://tardis-mod.com/books/home/page/meet-the-team .
Q: I was told by X that Y was added/implemented this way. Why does it not work this way?
A: Your installed version of the mod may not match with the version the information is referring to, or the information may be inaccurate.
First check if the information provided is accurate by referring to reliable, up-to-date sources such as the FAQ, Tardis Team member responses and the wiki. If you are finding conflicting information, cross reference and analyse the information between different sources.
If you are still unsure, feel free to ask a question on the #mod-discussion channel on the discord server.
Q: Are core mods required?
A: No. You only need the Tardis mod jar file.
Q: Which version of Forge do I need?
A: The recommended version is the latest version of Forge for Minecraft 1.14.4.
Q: Will you add support for cracked versions?
A: No, the developers do not support cracked Minecraft versions.
Q: When will the mod release its next update?
A: When it’s ready
Q: What’s in the next version of the mod?
A: See the #114-git and #previews-114 channel on the discord server.
Q: Is there a changelog?
A: More or less, see the #114-git channel in the discord server.
Q: How do I make a TARDIS
A: In the 1.14.4 versions, Tardises are now obtained by finding them and encouraging them to open for you. In 1.12.2, you would craft a Tardis Coral and wait for it to grow.
- 1.14 information: https://tardis-mod.com/books/tutorials/page/obtaining-a-tardis
- 1.12 information: https://tardis-mod.com/books/deprecated-features/page/creating-your-tardis
Q: I can't see the bigger in the inside (BOTI) effect?
A: By default BOTI is turned on, you may have turned it off. See the in-game config options - > BOTI.
Q: How do I fly the TARDIS?
A: You need to insert the required sub systems into the Tardis Engine and refuel the ship. The current required sub systems are the Dematerialisation Circuit and Fluid Links (As of Version 1.1 for Minecraft 1.14.4) . Then, disengage the Handbrake, and right click on the Throttle lever.
Q: Why is the Tardis not taking off/What are Sub-systems?
A: The Tardis requires the installation of special components to make it operational for flight. Currently, it requires the Dematerialisation Circuit and Fluid Links. Other sub systems such as the Chameleon Circuit are required for some of the features in the Monitor. (As of Version 1.1 for Minecraft 1.14.4)
Q: What are the Tardis controls?
Q: How do I summon my TARDIS?
A: You will need to obtain a Stattenheim remote. Then, select the remote in your hotbar and right click on a block. The Tardis will take 10 seconds or more to reach its destination, depending on how far it was from your current position.
Q: How do I obtain mercury bottles?
A: See the article: https://tardis-mod.com/books/blocks/page/alembic
Q: How do I generate rooms?
A: You cannot. You must make one.
Q: Can I have more than one Tardis per world save?
Q: Why can’t I enter my Tardis interior?
A: Try using the command /tardis interior. In the 1.12.2 versions, a probable cause is the Dimensional Dams Sub-system may be destroyed. To fix this, craft a Time Vector Generator and right click with it on the exterior.
If the issue persists, post an report on the Gitlab issues page.
Q: I heard the Tardis can land inside itself. How?
A: In the 1.12.2 versions, if the Thermal-Couplings sub system is destroyed the Tardis will always land inside itself until the sub-system is repaired and reinstalled.
To resolve this issue,
- Craft a new thermocoupling and reinstall it into the Tardis console unit.
- Check that the flight systems, fluid links, dimensional dams and artron banks are above 20% durability.
- If they any sub system is not above 20% durability, repair or replace the component.
- Reinstall the repaired/new component by right clicking with the component on the Tardis console unit
- Pull the Time Rotor Handbrake to take off. The Tardis exterior will now slowly dematerialise from the interior.
Note: If you are on a multiplayer server, use the /tardis interior command to access your interior or ask a server administrator to assist if needed. If you are on a singleplayer world, turn on cheats to access the command.
Q: Will feature X be added into the next update?
A: Please see the #previews-114, #114-git channels in the discord first before asking. They show what is planned for the next update. You can also use the search bar in the discord server to see if your requested feature is being added.
This reduces duplicate questions and allows the developers more time to work on the mod.
Gitlab Issues page: https://gitlab.com/Spectre0987/TardisMod-1-14/issues
Q: My game crashed when the mod was installed. What do I do?
A: Open an issue on the Gitlab page and attach the relevant crash report file.
Q: Do you accept issues from WIP/unreleased builds? Such as compiled .jar files from the github with features have not been released on the Curseforge page?
A: No, the developers don't accept issues from mod builds they are working on. If it was ready, it would be released.
Q: I install another mod that adds more dimensions, now my game crashes!
A: For 1.12.2 versions, this is often caused by other mods adding dimensions with the same ID as this mod, but there is quite a simple fix!
Q: Why doesn’t the Tardis land on the block I summoned it to?
A: The Tardis is set to always try to land on the exact block. It can miss the landing location by 5-10 blocks as it checks for sufficient space around the exterior. If this check was not in place, the player will often spawn in blocks upon exiting a Tardis and suffocate to death.
Another factor that could cause is the Tardis Mood system. If the Tardis doesn't like the pilot, it can land more inaccurately, up to a 100 block inaccuracy factor.
Q: Why does the Tardis not travel to the specified biome via Telepathic Circuits?
A: It could be because the biome is too far away. The biome has to be within 500 blocks to allow the Tardis to detect it.
Q: Why did a mob/player suddenly appear in my Tardis after landing?
A: The Tardis teleports any entity on its landing position into the Tardis interior. The entity would have been at the coordinates of your destination during landing.
Q: Why does the monitor text disappear? How do I fix it?
A: This is a known issue in the 1.12.2 versions. It won't be fixed because the mod developers don't work on that version anymore
If you have modified the world in a certain manner, the world “forgets” you own a Tardis. This can be fixed if the Tardis owner list is loaded again.
/tardis remove command and grow a new Tardis coral. This should link the new exterior to the previous interior you owned.
If the game displays the error, “No Tardis found” after this, then please wait until the patch for this bug is released.
Q: I can see the interior of my Tardis being fully shown incorrectly behind the Tardis?
A: Performance enhancing mods such as Optifine are not compatible with the Bigger On the Inside effect. This is because their source code is closed-source, so we cannot work with or work around their rendering changes.
A fix for the Optifine incompatibility can be done by turning off Fast Render in Optifine. This can allow one to use shaders and Optifine features with the Bigger On the Inside effect, but is not guaranteed for all computers due to differences in graphics hardware or drivers.
Q: I’m trapped in the Tardis dimension. How do I escape?
A: If you are trapped in the Tardis dimension, either use
/kill . You can also use
/tardis exterior [Username]to teleport you to the exterior of the Tardis.
Keep in mind that using
/kill without the
keepInventory gamerule enabled deletes all inventory items.
Q: My Tardis crashed and now there's two exteriors. How do I fix this?
A: The duplicate exterior is caused by a bug when the Tardis crashes.
The Tardis crash can be caused by broken flight systems, fluid links, dimensional dams, low artron banks or a known bug in real world flight mode.
This wearing down of sub systems can be due to user negligence in maintaining their Tardis circuits, users travelling ridiculously long distances, or pulling the time rotor handbrake during flight which forcefully stops the flight and severely damages all flight related sub systems.
To solve this issue, stand on top of the duplicate exterior and use the command
/setblock ~ ~-1 ~ air.
Then, repair or replace the necessary sub-systems.
Q: My Tardis crashed. Why do I keep taking damage in the interior?
A: In the 1.12.2 versions, it’s likely your Fluid Link sub-systems are destroyed. When they are destroyed it causes mercury leaks in the Tardis which damage the player over a period of time. In 1.14.4 versions, there isn't such a feature. Check if other mods add a feature that does that.
Q: I looked at the coordinates on the Tardis key but the Tardis is not there.
A: The coordinates on the key is for the console's position in the TARDIS's dimension, not where the TARDIS lands. Mouse over a synced Stattenheim remote to view the exterior coordinates.
Q: In the 1.12.2 versions, the Stattenheim Remote states my Tardis exterior as "None"? What does this mean?
A: Your Tardis exterior no longer exists in the world. Try using the command
/tardis interior command to access your interior, then pulling the Time Rotor Handbrake to land the Tardis.
Alternatively, try using the command
/tardis restoresys [Username] * to restore all sub-systems.
If the above solutions do not work, you will need to remove the Tardis from your playerdata and grow a new one.