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Changelog: 1.2-The Crash Update
1.2
Added
- New villager trades - ancient artefact map will lead to crashed ships and maybe timeships too
- Story Teller Villager, maybe they have heard of legends of old crash sites based on sights they saw on their telescope :)
- Telescope Block, decorative, used as a workbench block for StoryTeller Villagers
- Crashed ship structures generated randomly in the world
- Observatory village structures spawn near desert or savanna plateau type villages, houses the Story Teller Villager
- Police Box Exterior and Interior Door model!
- Tardis Monitor Scanner Mode - allows you to see a live preview of the chunk around the Exterior, including blocks, tile entities and fluids!
- Hold Sneak then right click the monitor to switch between Scanner Mode and the standard Information mode
- Ships Computers - can extract exterior schematics from it using a sonic
- Sonic Slot Control - placing sonic in it will download any schematics the sonic has in it to the Tardis
- Communicator Control - allows you to find distress calls! Requires interstitial antenna sub system to be installed
- Door Control - toggle opening, closing, unlocking and locking of Tardis door
- Stabiliser control - toggles unstabilised flight
- Unstabilised Flight!
- Quicktime events turned on by default
- Has a certain timeframe in which to press the correct control, the time you have depends on the throttle setting. Minimum throttle is 10 seconds, maximum throttle means 5 seconds
- May require multiple controls to be pressed
- Failing to press a control can damage sub systems
- Is twice as fast as stabilised flight, but uses double the fuel
- Item Reclamation Unit Block - saves all items placed in containers, item frames or armor stands and any used leashes within a 20 block radius of the console, spawns beside the console after you change interior
- Fortune Teller Exterior and Interior Door
- Galvanic Console
- Alabaster Interior
- Interstitial Antenna subsyem, required for communicator to pick up distress signals
Updated
- Tardis Manual now is data driven, uses jsons that can be replaced using data packs
- Some exteriors are now locked behind "ship schematics" that found in crash ship computers, download them with your sonic and plug it into your console
- Fortune Teller Exterior now requires an advancement to unlock - find and enter a witch hut
- Nautilus interior now requires an advancement to unlock - hold a Nautilus shell
- Tardis Manual entries - new information on sub systems, controls and a start on flight modes
- Sub system damage values changed
- Dematerialisation Circuit durability increased from 250 to 1000,takes 1 damage per 1-5 seconds of flight
- Fluid links take 1 damage on takeoff, 1 damage on land
- Chameleon Circuit takes 1 damage on land, and a random chance to taking more damage as well
- Vortex Manipulator GUI - now prevents teleport if a non-integer character is inputted, tells you which textbox the issues is occuring in and shows the current player’s coordinates in its corresponding textboxes
- Vortex Manipulator now plays a sound at its start point and a different sound at its destination
- Waypoint GUIs - reordered to be more user friendly, Waypoint Creation GUI now has textbox and positioning enhancements to clarify user interactions
- Sonics can now make dispensers dispense items!
- Chameleon Circuit item model update
- Control Nametag Displays now render lower
- Stattenheim remote is now functional, tool tips still need work
- Tardis Emotional changes:
- Gain 1 loyalty every 4 seconds during unstabilized flight
- 5 loyalty and 20 mood penalty for flight event fucked up
- Can't gain more than 1.5x Estatic threshold by flying
- A TARDIS can get all the way to sad by being abandonment
Bug Fixes
- Vortex Manipulator will no longer teleport you into bedrock if you use the top block setting, original search logic from v1.0 has been restored
- Vortex Manipulator GUIs not scaling with different GUI scales
- Fixed a bug where you can still give gifts to Tardises if that Tardis is owned by someone else or you already own a Tardis, the client was previously desynced from the Server
- Alembic not saving its progress on the client when the world reloads
- Server crash issue involving client classes trying to load on servers
- Dimension helper crash
- Fixed TARDISes being able to travel past the world border
- Sonics always interacting twice
- Sonics not rendering when in search creative tab, they will now display the mk2 casing by default
- External Scanner crash involving mob heads
- Tardises spawning infinite armor stands
- Tardis Exteriors not unloading the chunk they were in once they have dematted, caused severe server lag and prevented mobs from spawning