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Changelog-1.0 to 1.1.1-First Stable 1.14.4 Version
1.1.1 Hotfix
Added
- Improved commands
- /tardis refuel command
- /tardis refuel [Player] [Amount]
- Requires Operators status to work
- Time Vortex Dimension - You will teleport to the top of this dimension when you use the Vortex Manipulator and when you reach the bottom, you will teleport to the coordinates you entered
Bug Fixes
- Server crash involving the Tardis setting the facing of its exterior which shouldn’t exist
1.1
Added
- Players can now respawn in the Tardis if they sleep in a bed there. If the spawn position is overwritten or the bed in the Tardis broken, you will spawn at the updated location
- Waypoints monitor protocol - Save, Load and Delete specific locations. Can save a name of waypoints, position, dimension and exterior facing direction. Up to 15 waypoints can be saved
- Change Exterior protocol
- Trunk exterior
- K2 Booth Exterior
- Anti Gravity Block, look up or down to travel in respective directions, right click to toggle on or off, sneak and right click to set the detection range. Available in ARS Egg
- Fast return control - returns you to the immediate previous position, dimension and exterior facing
- Telepathic Circuit control - allows you to search for biomes only.
Updated
- Interiors are now unlocked via advancements
- Chameleon Circuit item is now required for Change Exterior protocol to function, but is not required for flight
- Reduced generation chance of Xion crystals
- Daleks have a hover sound when they move
Bug Fixes
- Guis opening on all player screens on LAN servers
- Interior change image not scaling with different gui scales
- All monitor guis should now scale with gui scales
- Atrium circuit upgrade landing the player at 0,0,0
- Exteriors will now be waterlogged if you change exteriors
- Ambient Tardis sounds are now less frequent
- Entity sounds no longer loop infinitely
1.0 (MC 1.14.4)
Removed
- Chalkboard
- Change Exterior monitor protocol - it was a test feature and will return when it's fully functional
- Sonic Cane
- Copper interior (may return in the future)
- Toyota interior (may return in the future)
Added
- Tardis Manual with in game documentation about everything in the mod, right click to open.
- Also shows console control names if you hold it and hover over a control
- Added way to blacklist dimensions
- Config file
- Config option to blacklist or whitelist dimensions for the Tardis
- Config option to toggle sonic features
- Added landing system
- JEI integrations for recipes, ARS system and more
- Code hooks to allow other mods to have integrations with this mod
- Added Alarm toggle
- Makes console room flash red and plays a Cloister bell sound
- Added Lifeform Scan protocol
- Interior and exterior light level adjustment - makes all nearby light emitting tardis mod blocks change light level
- Added Wall Eye monitor
- Added Change Interior protocol
- You MUST take any items out from containers placed in the interior because changing interior will delete the container and its items.
- There will be a future feature that will store the items to a storage capability
- Has 1 minute cooldown between uses
- Requires 100 Artron Units in fuel banks in order to use
- Kills all non living entities, so items etc won't just lie on the ground. This also means all armor stands and item frames will be deleted
- Places player 1 block north of the console, to prevent player from falling into the void if the new interior doesn't have blocks at the player's position
- Added Jade, Omega, Nautilus interiors
- Added Nemo console
- Added Console Changing system
- Added Tech Struts block
- Cybergun (Work in Progress, unobtainable in survival)
- Stattenheim Remote (Work in Progress)
- Alabaster Roundels, blocks, slabs, Stairs and walls (original decoration block)
- Metal Grate Block, slabs and stairs
- TARDIS exteriors (Broken and otherwise) will respond with a cloister bell if you ring a bell within 3 chunks of them
- Added Tardis Engine (WIP) - Allows you to insert sub systems, upgrades and charge items with artron energy
- Added support for Interior-specific ambient noises
- Added Nautilus interior Ambient sounds
- Added Artron system
- Added refueler controls to Nemo and Steam console
- Added the ability to crash the Tardis.
- Added stutter noise when fuel is out
- Added creaking ambient sounds in the TARDIS
- Added system to make each Tardis interior have its own ambient sounds
- Added Tardis hum sounds
- Made exterior and interior doors sync states
- Metal Grate Block, Slab, Stairs
- Comfy Chair and its recipe
- Green Comfy Chair and it's recipe
- Sonic Screwdriver
- Sonic Modes
- Block, Entity Interaction and Tardis Coordinates Modes
- Shift Left click to switch modes
- Right click to use
- Sonic Part mixing
- Allows user to mix and match different sonic parts for customisation
- Sonic Charges
- Made Sonics able to be charged using the Tardis Engine
- ARS Block - gives user defined blocks for the cost of Artron units
- Custom collision shapes for Alembic, ARS Egg, Monitors and comfy chair
- Tardis create command - creates a broken exterior at the player's position
- Depressant pill - Creative only item that decreases the Tardis' mood. Lower mood means the Tardis more likely to land inaccurately
- Antidepressant pill- Creative only item to increase the Tardis' mood.
- Tardis emotional system expansion
- Low mood will have cooler coloured lighting in the interior (for best effect, don't use optifine,)
- Good moods will make interior lighting a warmer colour
- TARDISes that have a poor mood will land more inaccurately
- Upgrade system in Tardis Engine
- Atrium Upgrade circuit - if places in upgrades panel of Tardis Engine allows the Tardis to take any blocks that are above Atrium frame blocks with it when it dematerialises
- Atrium Frame blocks - allows blocks in a 11 block radius above the block to be taken with the Tardis when it dematerialises
- Tardis landing position will now consider if it can fit inside the landing spot - if it has blocks attached to it from the Atrium system it will take that into account
- Tardis console will emit particles that show its mood
- Time Vortex renderer (WIP)
- Artron battery (WIP)
- Will be used to charge items by collecting artron energy from the Tardis
- Workbench renamed to Quanitscope with new model
- Quantiscope can be used to mix and match sonics
- Quantiscope can used to craft custom recipes or repair components
- Pocket watch - tells the time of the dimension you are in and malfunctions if near a 25 block radius of a broken tardis exterior, could be a useful Tardis tracking tool ;)
- Ability to play a knocking sound in the Tardis interior if you left click on the exterior block whilst it's locked
- Crafting recipes for:
- Exotronic Circuit
- Blank Upgrade Circuit
- Atrium Upgrade Circuit
- Atrium Frame block
- Wall Eye Monitor
- Quantiscope
- Sonic Screwdriver
- Sonic Emitter
- Sonic Activator
- Sonic Handle
- Sonic Endcap
- Comfy Chair Red
- Comfy Chair Green
- Interior door
- ARS block
- Alternate Tardis key
- Fluid Link (Quanitscope recipe)
Updated
- Steam interior structure - now has updated blocks and includes a Tardis Engine
- Exterior now shows Demat and remat animations
- Steampunk exterior now has a second block below the main tile
- Monitor gui system
- Support for sub-menus
- Support for different monitor gui background textures
- Emotional system
- Broken TARDIS is cheered up with gifts
- TARDISes feeling ‘Apathetic’ or worse gain +100 block inaccuracy when landing
- TARDISes feeling sad make the lighting in the dimension turn more blue
- Interior Editing System
- Can select light level
- Changes exterior light as well
- Monitor now shows the percentage of journey traveled instead of time left
- Tardis now has a fuel system, this is required for flight
- Artron Energy
- Units: AU (Artron Units)
- Exterior doors and interior doors now have opening, closing locking and unlocking sounds!
- Flight time is now calculated
- Flight journeys can be stopped at any time by setting the throttle to 0, and won't cause damage to the Tardis
- Using the throttle to stop a journey mid flight will not damage the Tardis, while using the handbrake will, like a car
- Tardis exterior doors will now shut closed and will be locked when taking off
- Exterior door cannot no longer be opened if the Tardis is dematting or rematting
- Interior and Exterior Doors now have open and closed sounds!
- TARDIS spawns particles when mood changes
- Tardis key now shows the player's uuid the key is bound to
- Tardis keys can now lock and unlock the Tardis Exterior.
- You can lock or unlock a Tardis from the inside by sneak and right clicking the interior door
- Starting flight will now increase Tardis' mood by 10 and loyalty by 1 value.
- Alembic - now has a gui
- Alembic now requires coal, water, Cinnabar and a glass bottle to make bottle of mercury
- Dematerialisation Circuit and Fluid Links are now required for flight
- Dematerialisation Circuit recipe replaced with custom quanitscope recipe
- Hid debug items from creative tab, was only there for dev testing
- Vortex Manipulator Teleport GUI now warns player about potential danger if they choose to use the precise teleport type
- Daleks are now immune to fire, suffocation, lightning, anvil, sweet Berry Bush and fall damage.
Bug Fixes
- Exteriors and console can no longer be broken in survival mode, can no longer be destroyed by explosions
- Exteriors and console are now chunk loaded, fixes exteriors not removing themself after dematting and fixes players always appearing at the console unit instead of the interior door
- Fixed Vortex Manipulator Gui not working for servers (was not opening on the client, only on the server)
- Steampunk interior door model not being scaled properly.
- Steampunk exterior not being scaled properly
- Consoles spawn their controls everytime the console block changes
- Entities face the correct direction when entering / exiting the TARDIS
- Control entities disappearing on the client, requiring the user to relog
- Monitor showing 0,0,0 after relogging
- Laser entity crashing server when trying to spawn a client side particle
- Controls desyncing their state when reloading world
- Controls spawning extra ones if you change the console blockstate
- Patched an exploit involving Vortex Manipulator where you could travel beyond the world border, go above the Nether roof and below the world
- Alembic losing its data on dimension reload
- Broken exterior floating above ground
- Control Entity duplication when you enter or exit the world