Changelog: 0.1.0A-0.1.0E - Further Stabilisation and Bug Fixes
0.1.0E Hotfix 1 - 10th July 2019
Added
Gallifrey dimension
Bug fixes/Enhancement
Server crash with ClassNotFound error
Missing mcmod.info file
Being unable to edit configuration file in-game
0.1.0E - 8th July 2019
Removed
Real World Flight
Mob - Adipose
Mob - Raiders
Kerblam Box
Added
Repair Capsule
Allows users to repair Tardis sub-systems without needing to access the console unit
Handy for users who are trapped in their Tardis due to Thermocoupling breakage
Monitor Protocol: Escape Protocol
Teleports all players in the TARDIS to overworld spawn at the cost of 10% of Artron banks
TARDIS now falls if there is no block beneath it
Updated
Symbiotic Nuclei Model - now 3D!
Companions now path through and open doors
Bug fixes/Enhancement
Tardis exterior duplication bug
Occurs when Tardis crashes due to depleted fuel and/or sub-system, which forces the Tardis exterior to materialise
Caused by chunk not unloading fully before Tardis exterior demats fully
Each Tardis door now handles its own chunk loading instead of the console unit handling it
Being unable to add modded blocks to ARS GUI
Toyota Spinnymajig crash
Tardis commands rework
Performance enhancements
BOTI
Interior door now instantly updates when flight ends or if client loads it.
0.1.0D - 3rd May 2019
Updated
ARS Tree egg
Can now be obtained in survival mode by right clicking with a Minecraft Egg on a Tardis console unit
Improved rendering
Commands
Can now be run from server console
Bug fixes/Enhancement
Possible solution to Tardis duplication error
Occurs after exiting Real World Flight mode
Disabled Ice shrine interior
Exploitable resource blocks present
Cybermen not rendering - causing them to be invisible to players
Moon dimension gravity
Space dimension gravity
Food Machine
Can now face all directions
Cannot be spammed
Now takes time to break in survival
0.1.0C - 24th April 2019
Added
Basic HTML and image support for TARDIS manual (support for custom content)
Protocol Stealth mode
Maximum stealth mode time can be achieved with using the default exterior shell and a chameleon circuit at full durability. This gives 500 sec=8.33 minutes of stealth mode
Renders the exterior invisible
Activated via TARDIS monitor
Uses chameleon circuit durability - 1% durability per 5 seconds.
Tardis demat/remat configurable keybind
Default key: J
ARS Egg
Opens a gui that contains a list of decorative blocks
Upon clicking on a block icon, the player is given a stack of decorative blocks in exchange for 0.5% of the TARDIS's Artron Energy banks (i.e. 0.5% artron per stack of blocks)
Json file in config folder allows for custom blocks to be added to the list
Wardrobe TARDIS exterior
Updated
Real World Flight
Activated using configurable keybind (J by default)
Flight noise loop
When TARDIS has fuel
Cloister bell
When TARDIS is collided horizontally with a block and TARDIS out of fuel
Fuel Depleted sound
If TARDIS is out of fuel and is not on ground
TARDIS now tips in direction of motion
Demat and remat animations
Sounds
TARDIS no longer takes knock back when hit by a damage source
Companion GUI
Buttons are now interfaces
Artron capacitors can now refuel TARDIS when right clicking with it on the console unit. Each use decreases the capacitor’s charge capacity (maximum: 100)
Adds 10% of total Tardis artron bank capacity
Adding fuel to the TARDIS decreases charge capacity of artron capacitor instead of its durability.
Artron capacitors are now rechargable if it is in the player's inventory and the player is standing in a rift chunk.
The charge value can be seen in the item’s tooltip
Recharges 0.5% of total capacity per second
No longer repairable with microwelding station
Food machine logic
Now takes 5 seconds to make food instead of 7 seconds
Sonic screwdriver block interaction
Now turns on redstone lamps and dispensers
Sonic screwdriver entity interaction
Added interaction for parrots
Food machine Model updated
Monitor GUI updated
All protocols now use command prompt style interface
Food machine model updated, displays are fixed
Dalek Ray gun
Right click action uses bow animation
Ammo left now displayed as a percentage of its total capacity
Now has 10 second cool down per use
Tooltip with loading instructions
Sonic screwdriver tooltip
Now displays tooltip if player mouse's over item and holds sneak key (default: Shift)
Bug fixes/Enhancement
Reduced performance issues with BOTI when door is closed
BOTI
Smooth lighting rendering is non functional, still a work in progress
Fixed a bug with transparent block
No longer renders everything as full bright
Fixed blocks that are unable to see the sky(e.g. a block under a solid block) rendering black
Fixed bug where some tiles were rendered as always facing north
Companions now display the item they were given
Fixed flight time not recalculating when destination coordinates are changed whilst in flight
Fixed stattenheim remote being able to summon TARDIS whilst it is in flight
Real world flight bug - Y position is now shifted up by 1
Fixed bug where Client sends a message of "None" when server has a waypoint that overlaps with client waypoint
Fixed missing blockstates
Lang file fixes
Brachacki doors closed now named TARDIS Ancillary doors
Flight mode
Fixed player being able to damage entities
Render fixes
TARDISes in real world flight being able to enter another TARDIS’ interior via open doors
Issue with stealth mode
Missing left hand display for TARDIS keys
Sonic screwdriver block interactions
Opens if player uses sonic on top of iron doors - no need to interact with bottom of iron door
Console Rooms - accessed via “Change interior” monitor protocol
Aquatic
Builder
Grey Matter
Helian
Ice Shrine
Industrial
Lodge
Study
Magmatic
Console units
Sharp Original
Sharp Season 13
Command /tardis exterior
Restricted version
Requires permission command.exterior
Teleports player to the exterior position of their Tardis
Administrator version
Requires permission command.exterior.other
Teleports the command executor to the exterior location of a specified player’s TARDIS.
/tardis exterior [Username]
Real World Flight (Very WIP)
Activate by Sneak+Right click Telepathic Circuits
Uses fuel
Wears down flight circuits
Allows doors to be opened during flight
If Tardis entity is hit by any damage source during flight, sub systems will take damage
Mob: Raiders
Hostile to players and companions
Will run from arrows, TNT and Daleks
Updated
Replaced TARDIS monitor UI with command prompt style
Monitor protocol Toggle Hum has GUI based interface, renamed to Hum Selection
Monitor protocol Change Console has graphical based interface, renamed to “Console Selection”
More Tardis console sounds
Daleks cannot be hurt by arrows - arrows will bounce off Daleks
Daleks AI behaviour - will now fly above the target when attacking a target, if player is higher than the Dalek, it will fly up to meet the player’s Y position
Companion AI behaviour- will now avoid TNT, Daleks and Raiders - has same priority as entering the player's Tardis
Telepathic circuits now travels to biomes from modded biomes (previously viewable, but could not travel to the biome)
Interior change monitor protocol now has confirmation prompt
Interior change GUI will now close itself when the player presses the confirm button
Command /tardis restoresys can now restore all sub systems with one parameter - a [ * ] symbol
Usage: /tardis restoresys *
Players can no longer travel to other console rooms within the Tardis Interior dimension - they will be confined to the interior they entered.
The confine radius is 8 chunks around the console unit
Tardis interior doors can now be placed on any block - slabs,snow layers, flowers, anvils etc.)
Tardis interior door positions will now change based on the top hitbox of the block below it
Players can now use multiple doors in the Tardis interior dimension.
Any interior door within a 16x16 radius to the console unit can be used to exit the interior dimension.
Punching (left click) a console control now activates it much like a right click action
Stattenheim remote model
TARDIS key 0 and TARDIS key 1 model
Has different displays for main hand and off hand.
Master’s Clock exterior door now opens with a wider angle
Sonic Screwdrivers will now have 100% charge when taken from Creative menu
Sonic screwdrivers now have infinite charge and can no longer be charged by the Sonic Charging Slot
Sonic Workbench
Can now change models for Tardis keys in addition to Sonic Screwdrivers
Companions
Can now take items given to them by the player
Fixed pathing (less likely to kill themselves)
Bug fixes/Enhancement
Significantly reduced performance impact of BOTI rendering when viewing the interior from the exterior
BOTI packets now only send if requested, reduces huge network traffic on servers with multiple Tardises in concentrated area.
Better lighting when viewing BOTI window!
Interior door tile entities from the previous console room are now killed when changing console rooms
Solution to duplicate Tardis exteriors when Tardis crashes
Dalek Laser crash
Fixed Dalek ray rendering
Default console room not generating correct room
Cyberman Crash
Tardis Interior Changing Protocol - Preview image size and aesthetics
Orange fog appearing in Overworld - due to unintentional release of unreleased features
Command /tardis restoresys - didn’t have correct permission check
Brachaki Secondary Doors were unable to be destroyed - can now be broken by punching - has 50 health
Solution to incompatibility issue with BetweenLands and Open Terrain Generator Mod
Thermocouplings are now more durable
Increased size of BOTI window, shows more of TARDIS interior
TARDIS repair kit decreased TARDIS hull health
Default console room (Hell Bent) did not generate when a new TARDIS was created, instead an alternative console room was generated
Fixed demat circuit and vortex manipulator recipe - spelling mistake - circut to circuit
Fixed TARDIS coral still being present after the TARDIS has fully grown
Added IRenderBox to TARDIS top block and chair block
Fixed TARDIS monitor box render being shown
Blocked Ender dragons from entering the interior and destroying the console room
Remapped sounds - prevents game from backing up the world due to a missing registry (useful to servers with large world size)
Sonic cooldown check - cooldown animation played but cooldown did not prevent player from using the sonic during the cooldown period
Fixed bug where setting gamerule daylight cycle to false will result in all Tardis sub systems being instantly destroyed when taking off without stabilisers enabled
Increased block hardness of TM blocks, makes them less likely to be broken by accident