Tardis Subsystems and Upgrades
This article goes over both subsystems and upgrades, vital components to the functions of a TARDIS.
Subsystems
A Tardis subsystem is a component of a TARDIS that allows it to carry out certain actions.
A Tardis may require one or more subsystems to carry out an action. Subsystems must be enabled after they are installed in order to function. They can be enabled by flicking a switch above the component in the engine. Installed subsystems will take damage. This can be either passive damage or active damage. Passive damage occurs while the subsystem is installed, enabled and currently being used. Active damage occurs either from flight hazards or external attacks (Projectiles/Explosives). Disabling a subsystem will prevent it from taking passive damage, but will not prevent it from taking active damage.
Subsystems may be taken out of the engine at any time and can be repaired inside a Quantiscope. Subsystems can also be enchanted with Unbreaking (I/II/III) and Mending .at an anvil. It is worth noting that if either the Dematerialisation Circuit or Fluid Link are taken out of the engine (Or destroyed) during flight, the Tardis will crash land, causing damage to other components.
Subsystems are located in the blueBlue colouredPanel panel.of the engine. Installing a subsystem requires you to complete a small minigame.
There are two types of subsystems:
- Essential
Essential subsystems are required to allow a Tardis to enter flight mode. The Tardis console will emit smoke when one or more of these is under 10% of their total durability and will spark when under 5% of total durability. These effects will stop when the component is removed from the engine. Currently, only the Dematerialisation Circuit and Fluid Link are considered essential.
- Optional
Optional subsystems are not required for flight, however, certain other functions of the Tardis may require a specific optional subsystem. For example, the Chameleon Circuit is required for the Tardis to change its exterior. There are no special effects when one of these is low in durability, so ensure you check your engine or Diagnostic Tool regularly and perform appropriate repairs.
Name |
Type |
Uses |
Crafting Recipe |
Repair Recipe |
Damage |
Dematerialisation Circuit |
Essential |
Flight, if the Fluid Link is also installed. Exterior anti-gravity functionality. |
|
|
1 Damage every 5 to 10 seconds whilst in-flight. |
Fluid Link |
Essential |
Flight, if Dematerialisation Circuit is also installed. Required to enable the refuel button. |
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|
1 Damage during takeoff and landing. |
Chameleon Circuit |
Optional |
Change the exterior shell of |
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|
1
|
Interstitial Antenna |
Optional |
Receiving distress |
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|
1
|
Temporal Grace |
Optional |
Cancels all damage |
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|
1 |
Shield |
Optional |
Protect other subsystems when exterior is Enabling |
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Takes variable damage when the exterior is hit. 4 damage for projectiles, 10 for explosives. |
Nav Com |
Optional |
Displaying current and destination co-ordinates. Setting non-randomised destination co-ordinates. |
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|
Does not take passive damage, only takes active damage. |
Stabilizer |
Optional |
Allowing the activation of stabilised mode. |
|
|
1 |
Upgrades
Upgrades are non-essential addons usersthat can install to extend the abilities of existing subsystems. Upgrades will work immediately as soon as they are installed. They do not take any damage during use and thus, do not require repairing.
Each upgrade requires one or more sub systems to be installed forto add extra functionality to the UpgradeTardis. toUpgrades continuecan tobe operate.removed from the engine or disabled at any time. They can be enchanted at an anvil with Unbreaking (I/II/III) or Mending. Upgrades are installed in the Green Panel of the engine.
Upgrade Name |
Features |
Crafting Recipe |
|
Blank Upgrade |
Allows for crafting of other |
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|
Atrium (Currently Disabled) |
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Electrolytic Convertor |
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|
Allows players with a Tardis key attuned to that Tardis to remotely lock/unlock the Timeship remotely. Works within a limited range of the exterior and an unlimited range within the interior. |
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|
Structure Locator |
Allows the telepathic circuits to locate specific structures within 500 blocks of the exterior. |
N/A This upgrade must be obtained by completing a mission. These can be found by drifting in space with the interstitial antenna enabled. |
|
Time Link |
Allows a Tardis to tow another connected Tardis. To connect this upgrade to a Tardis, right click the upgrade on the console of the Timeship you wish to tow, then place this into the Upgrade Slot of the engine belonging to the Tardis that you are using to move the other one. |
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Zero Room |
Cures poison debuffs and heals all entities below their maximum health in the interior of a Tardis. Takes 1 damage for each heart healed. Currently unable to be repaired. |
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Installation and Removal
Subsystems
Subsystems can be installed and removed at anytime.
To install a sub system, open the blue coloured Components Panel on the Tardis Engine Block and place a sub system item into the container.
To remove it, take the item out of the Components Panel.
Upgrades
Upgrades can be installed and removed at anytime.
To install an Upgrade, open the green coloured Upgrades Panel on the Tardis Engine Block and place an Upgrade item into the container.
To remove it, take the upgrade item out of the Upgrades Panel.