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Tardis Subsystems and Upgrades

This article outlinesgoes theover concept ofboth subsystems and upgrades, essentialvital components to one'sthe Tardis.functions of a TARDIS. 


Subsystems

Tardis Sub-system subsystem is a component of thea TardisTARDIS that allows it to performcarry out certain operations.actions.

The

A Tardis may require one or more subsystems to performcarry out an action. Subsystems must be enabled after they are installed in order to function. They can be enabled by flicking a task.switch above the component in the engine. Installed subsystems will take damage. This can be either passive damage or active damage. Passive damage occurs while the subsystem is installed, enabled and currently being used. Active damage occurs either from flight hazards or external attacks (Projectiles/Explosives). Disabling a subsystem will prevent it from taking passive damage, but will not prevent it from taking active damage.

Subsystems takemay damagebe duringtaken their use as long as they are installed.

The durabilityout of subsystemsthe engine at any time and can be increasedrepaired inside a Quantiscope. Subsystems can also be addingenchanted with Unbreaking and/or(I/II/III) and Mending. EnchantmentsIt is worth noting that if either the Dematerialisation Circuit or Fluid Link are taken out of the engine (Or destroyed) during flight, the Tardis will crash land, causing damage to themother via an Anvil.components.

Subsystems alsoare havelocated types.in the blue coloured panel. Installing a subsystem requires you to complete a small minigame.

There are two types of subsystems:

  • Essential
  • means
they

Essential subsystems are required to allow a Tardis to enter flight mode. The Tardis console will emit smoke when one or more of these is under 10% of their total durability and will spark when under 5% of total durability. These effects will stop when the component is removed from the engine. Currently, only the Dematerialisation Circuit and Fluid Link are considered essential.

  • Optional

Optional subsystems are not required for flight, however, certain other functions of the Tardis may require a specific optional subsystem. For example, the Chameleon Circuit is required for the Tardis to fly.change Theits consoleexterior. blockThere willare produceno sparksspecial effects when one of these is low in durability, so ensure you check your engine or Diagnostic Tool regularly and sparkperform soundsappropriate whenrepairs.

essentialsubsystemsareunder 30% of its total durability. (Version 1.4+)
  • Optional means the subsystem is not required for flight.
  • Name

    Type

    FeaturesUses

    Crafting Recipe

    Repair Recipe

    Damage 

    item-circuit-demat.png

    Dematerialisation Circuit

    Essential

    Allow the Tardis to flyFlight, if installed alongside the Fluid LinksLink is also installed.

    Exterior anti-gravity functionality.

    recipe-circuit-demat.png

    • 1 x Ender Pearl
    • 1 x Iron Ingot
    • 1 x Xion Crystal
    • 1 x Glass Block

    recipe-circuit-demat-repair.png

    • 1x Ender Pearl
    • 1 x Dematerialisation Circuit (Damaged)

    1 duringDamage takeoff

    every

    15 duringto landing10 seconds whilst in-flight.

    item-circuit-fluid_link.png

    Fluid Link

    Essential

    AllowFlight, if Dematerialisation Circuit is also installed.

    Required to enable the Tardisrefuel to fly if installed alongside Dematerialisation Circuitbutton.

    recipe-circuit-fluid_link-2.png

    • 1 x Exotronic Circuit
    • 2 x Iron Ingot
    • 1 x Mercury Bottle

    recipe-circuit-fluid_link-repair.png

    • 1 x Mercury Bottle
    • 1 x Fluid Link (Damaged)

    1 Damage during takeoff

    1and during landinglanding.

    item-circuit-chameleon.png

    Chameleon Circuit

    Optional

    Change the exterior shell of their Tardis

    recipe-circuit-chameleon.png

    • 1 x Exotronic Circuit 
    • 1 x Xion Crystal

    recipe-circuit-chameleon-repair.png

    • 1 x Exotronic Circuit
    • 1 x Chameleon Circuit (Damaged)

    1 when landing

    +50% chance to take 1-3 more damage

    item-antenna.png

    Interstitial Antenna

    Optional

    Pickup distress calls from potentially crashed spaceships.

    recipe-circuit-antenna.png

    • 1 x Exotronic Circuit
    • 1 x Iron Ingot
    • 1 x Glass Pane
    • 1 x Redstone Block
    • 1 x Xion Crystal

    recipe-circuit-antenna-repair.png

    • 1 x Exotronic Circuit
    • 1 x Redstone Dust
    • 1 x Interstitial Antenna (damaged)

    1 on landing

    +2 if picked up distress signal

    item-circuit-grace.png

    Temporal Grace

    Optional

    Cancels all damage when a player takes damage

    recipe-circuit-grace.png

    • 1 x Exotronic Circuit
    • 1 x Golden Apple
    • 1 x Redstone Block
    • 1 x Shield

    recipe-circuit-grace-repair.png

    • 1 x Exotronic Circuit
    • 1 x Gold Nugget
    • 1 x Iron Ingot
    • 1 x Temporal Grace Circuit (Damaged)

    1 for each time player takes damage

    item-circuit-thermocoupling.png

    Thermocouplings

    Non-functional

    No functionality at the moment

     

    None

    None

    item-shield-generator.png

    Shield Generator (1.4+)

    Optional

    Protect other subsystems when exterior is hit and cancels player damage inside the interior

    recipe-shield-generator.png

    • 2 x Exotronic CIrcuit
    • 1 x Diamond
    • 1 x Gold Ingot
    • 1 x Redstone Comparator

    recipe-shield-generator-repair.png

    • 1 x Exotronic Circuit
    • 1 x Gold Ingot
    • 1 x Redstone Block

    1 for each point of damage to a player or a subsystem

    Upgrades

    Upgrades are addons users can install to extend the abilities of existing subsystems. Upgrades will work immediately as soon as they are installed. They do not take any damage during use and thus, do not require repairing.

    Each upgrade requires one or more sub systems to be installed for the Upgrade to continue to operate.

    Upgrade Name

    Features

    Crafting Recipe

    Required Subsystems

    upgrade_circuit_blank.png

    Blank Upgrade

    Allows for crafting of other Upgrades

    recipe-upgrade-circuit.png

    • 3 x Gold Nugget
    • 6 x Dried Kelp

    None

    upgrade_circuit.png

    Atrium

    Activates Atrium Protocol

    recipe-upgrade-atrium.png

    • 1 x Blank Upgrade Circuit
    • 1 x Ender Pearl
    • 1 x Gold Ingot
    • 1 x Redstone Dust

    item-circuit-demat.png

    Dematerialisation Circuit

    upgrade_circuit.png

    Electrolytic

    Gives any players within a 16 block radius around the exterior Water Breathing effect.

    recipe-upgrade-electrolytic.png

    • 1 x Blank Upgrade Circuit
    • 1 x Empty Bucket
    • 1 x Prismarine Crystal
    • 1 x Redstone Dust

    item-circuit-grace.png

    Temporal Grace

     

    Installation and Removal

    Subsystems

    Subsystems can be installed and removed at anytime.

    To install a sub system, open the blue coloured Components Panel on the Tardis Engine Block and place a sub system item into the container.

    To remove it, take the item out of the Components Panel.

    Upgrades

    Upgrades can be installed and removed at anytime.

    To install an Upgrade, open the green coloured Upgrades Panel on the Tardis Engine Block and place an Upgrade item into the container.

    To remove it, take the upgrade item out of the Upgrades Panel.