Skip to main content

Changelog: 0.1.0A-0.1.0B

0.1.0B - 2nd April 2019

Bug fixes/Enhancement

  • Fixed BOTI Lighting code using clientside only code on the server side
    • Caused multiplayer server crash while ticking console control

 

0.1.0A - 2nd April 2019

Removed

  • Holoprojector

Added

  • Console Rooms - accessed via “Change interior” monitor protocol
    • Aquatic
    • Builder
    • Grey Matter
    • Helian
    • Ice Shrine
    • Industrial
    • Lodge
    • Study
    • Magmatic
  • Console units
    • Sharp Original
    • Sharp Season 13
  • Command /tardis exterior
    • Restricted version
      • Requires permission command.exterior
      • Teleports player to the exterior position of their Tardis
    • Administrator version
      • Requires permission command.exterior.other
      • Teleports the command executor to the exterior location of a specified player’s TARDIS.
      • /tardis exterior [Username]
  • Real World Flight (Very WIP)
    • Activate by Sneak+Right click Telepathic Circuits
    • Uses fuel
    • Wears down flight circuits
    • Allows doors to be opened during flight
    • If Tardis entity is hit by any damage source during flight, sub systems will take damage
  • Mob: Raiders
    • Hostile to players and companions
    • Will run from arrows, TNT and Daleks

Updated

  • Replaced TARDIS monitor UI with command prompt style
  • Monitor protocol Toggle Hum has GUI based interface, renamed to Hum Selection
  • Monitor protocol Change Console has graphical based interface, renamed to “Console Selection”
  • More Tardis console sounds
  • Daleks cannot be hurt by arrows - arrows will bounce off Daleks
  • Daleks AI behaviour - will now fly above the target when attacking a target, if player is higher than the Dalek, it will fly up to meet the player’s Y position
  • Daleks are now immune to fire damage
  • Dalek Lasers now ignite TNT
  • Command /tardis restoresys autocomplete message
    • tardis restoresys <username> <system1> [system2] [system3]... to /tardis restoresys <username> <system...s>
  • Companion AI behaviour- will now avoid TNT, Daleks and Raiders - has same priority as entering the player's Tardis
  • Telepathic circuits now travels to biomes from modded biomes (previously viewable, but could not travel to the biome)
  • Interior change monitor protocol now has confirmation prompt
  • Interior change GUI will now close itself when the player presses the confirm button
  • Command /tardis restoresys can now restore all sub systems with one parameter - a [ * ] symbol
    • Usage: /tardis restoresys *
  • Players can no longer travel to other console rooms within the Tardis Interior dimension - they will be confined to the interior they entered.
    • The confine radius is 8 chunks around the console unit
  • Tardis interior doors can now be placed on any block - slabs,snow layers, flowers, anvils etc.)
    • Tardis interior door positions will now change based on the top hitbox of the block below it
  • Players can now use multiple doors in the Tardis interior dimension.
    • Any interior door within a 16x16 radius to the console unit can be used to exit the interior dimension.
  • Punching (left click) a console control now activates it much like a right click action
  • Stattenheim remote model
  • TARDIS key 0 and TARDIS key 1 model
    • Has different displays for main hand and off hand.
  • Master’s Clock exterior door now opens with a wider angle
  • Sonic Screwdrivers will now have 100% charge when taken from Creative menu
  • Sonic screwdrivers now have infinite charge and can no longer be charged by the Sonic Charging Slot
Sonic Workbench
  • Can now change models for Tardis keys in addition to Sonic Screwdrivers
Companions
  • Can now take items given to them by the player
Fixed pathing (less likely to kill themselves)

Bug fixes/Enhancement

  • Significantly reduced performance impact of BOTI rendering when viewing the interior from the exterior
    • BOTI packets now only send if requested, reduces huge network traffic on servers with multiple Tardises in concentrated area.
  • Better lighting when viewing BOTI window!
Interior door tile entities from the previous console room are now killed when changing console rooms Solution to duplicate Tardis exteriors when Tardis crashes Dalek Laser crash Fixed Dalek ray rendering Default console room not generating correct room Cyberman Crash Tardis Interior Changing Protocol - Preview image size and aesthetics Orange fog appearing in Overworld - due to unintentional release of unreleased features Command /tardis restoresys - didn’t have correct permission check Brachaki Secondary Doors were unable to be destroyed - can now be broken by punching - has 50 health Solution to incompatibility issue with BetweenLands and Open Terrain Generator Mod Thermocouplings are now more durable Increased size of BOTI window, shows more of TARDIS interior TARDIS repair kit decreased TARDIS hull health Default console room (Hell Bent) did not generate when a new TARDIS was created, instead an alternative console room was generated Fixed demat circuit and vortex manipulator recipe - spelling mistake - circut to circuit Fixed TARDIS coral still being present after the TARDIS has fully grown Added IRenderBox to TARDIS top block and chair block Fixed TARDIS monitor box render being shown Blocked Ender dragons from entering the interior and destroying the console room Remapped sounds - prevents game from backing up the world due to a missing registry (useful to servers with large world size) Sonic cooldown check - cooldown animation played but cooldown did not prevent player from using the sonic during the cooldown period Fixed bug where setting gamerule daylight cycle to false will result in all Tardis sub systems being instantly destroyed when taking off without stabilisers enabled Increased block hardness of TM blocks, makes them less likely to be broken by accident
  • Alembic
  • Microwelding station
Fixed server crash