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Cybermen

entity.cyberman_invasion-v2.png

Cybermen are a hostile mob that spawn naturally throughout the world.

As of 0.0.9B there are two variants: "Invasion" Cybermen (based off its appearance in The Invasion) and "Tomb" Cybermen (based off its appearance in Tomb of the Cybermen).


Properties

  • Attack damage
    • "Invasion" variant: 3 (1.5 hearts)
    • "Tomb" variant: 4 (2 hearts)
  • Health: 20 (10 hearts)
  • Armor points: 2 (1 armor bar)
  • Movement speed: 
    • "Invasion" variant: 23% of player walking speed
    • "Tomb" variant: 20% of player walking speed

Behaviour

All variants

  • Will follow target within a 35 block radius, including targets behind full blocks.
  • Avoids water blocks within a 1 block radius.
  • Will move towards and "knock" on nearby Tardis doors.
    • Players inside their Tardis interior will hear a loud banging noise as opposed to a knocking sound, which clearly indicates the presence of Cybermen instead of friendly players/entities.
Target priorities
  1. Player (If other targets are also present but player is within 8 blocks of Cyberman, players will still be top priority)
  2. Iron Golem

Variant specific behaviour - "Invasion" Cybermen

  • Shoots blue laser at target if target is within 30 blocks, has no melee attack.

Variant specific behaviour - "Tomb" Cybermen

  • Uses melee attack on target, has no ranged attack.

Spawn Behaviour

As of 0.0.9B, "Tomb" Cybermen can no longer be spawned

As of 0.0.9B, "Invasion" Cybermen will spawn naturally in the Overworld in underground areas such as caves or ravines. They can also be spawned in artificially using spawn eggs (that are only available using commands).

"Tomb" Cybermen do not spawn naturally and can only be spawned in with commands.

Drops

  • 1 to 1+ Exotronic Circuit

 

entity.cyberman_tomb-v2.png
Figure 1 - "Tomb" Cybermen variant

Trivia

  • Cybermen eyes and chest units will glow in low light levels