Tardis Console Controls
This page is a reference for the function, location and operation of the Tardis console controls.
To
Figureand 1 - Top Viewusage of any control, use the Hellheaders Benton the left hand panel.
To view a control's location on a certain Tardis Console, with numbers indicating the order of panels. (Name and order of panels subject to change by mod authors)
Notes about diagrams shown:
Alternative Layouts
Tounit, see the layoutbelow ofimages. the Tardis controls on other Tardis consoles such as the Human Nature Console, please see "Alternative Layouts" in the Table of Contents.
The Hartnell console (light green) has the exact same layout as the Hell Bent console (Figure 1), therefore it is not featured as a seperate layout.
Panel 1 Notation
For documentation purposes, the panels on all Tardis console units can be referenced using the layout as shown below.
TheConsole CommunicatorUnit Control Layouts
Brachacki/1963 Console Unit Control Layout
FigureHuman 2Nature -Console TheUnit CommunicatorControl Layout
Hell Bent Console Unit Control Layout
Toyota Console Unit Control Layout

Sharp Season 8 Console Unit Control Layout
Sharp Season 13 Console Unit Control Layout
Controls List (A-Z)
Communicator
About:
This featurecontrol allows you to detect nearby Dalek invasions of a village. The communicator will automatically play a ringing sound when it detects a Dalek Invasion and will continue to ring until the player interacts with the communicator. (See Figure 2 for location on panel)
Usage:
- Right click the button to show the coordinates of the invasion
(andshutstopittheup)sound. This will set your destination coordinates to those of the invasion. - [Optional] If one wishes to travel to the location of the invasion, pull the Time Rotor Handbrake.
Notes:
- As of 0.0.7A, the communicator can be disabled by removing the
antennaInterstitial Antenna from the console.ThisTocandobe done bythis, rightclickingclick the Tardis Monitor, Sub-systems, then right clicking the communicator button.- This will place the antenna in the player's inventory.
- The antenna can be replaced by right clicking with it on the Tardis Console
Coordinate Increment Modifier
About:
This control adjusts the increment rate of the XYZ plotters.
The rates are 1, 10 and 100.
By default the increment rate is 10.
Usage:
Coordinate Randomizer
About:
This control randomizes all of your coordinates within 5,000 blocks in your current dimension.
Usage:
Dimensional Control
FigureThis 3control -allows you to select the destination’s dimension. (E.g. The End).
This cycles though all the dimensions in a server, and dimensions from other mods (however this requires a config option to be adjusted, see Notes)
Usage:
Notes:
allow the use of other mod’s dimensions, set the config option “B:USE_WHITELIST” to false. It is set “TRUE” by default.
Directional Control
About:
This allows you to control the direction that the Tardis exterior door faces.
Usage:
Door switch
About:
This switch can open or close the main Tardis doors directly from the console, which minimizes the risk of the player being sucked out of the console room during flight.
Usage:
Fast Return Switch
About
This allows the user to return to their immediate previous location.
Usage:
Landing Type Selector
About:
This is useful if you are unsure of the potential risks at the destination coordinates. E.g. Large falls, lava pits etc.
Usage:
Refueller
About:
This button allows you toggle the refuelling of the Tardis. It is a necessity if you want to fly for any length of time. The amount of fuel used for each trip will vary, therefore it is recommended that you refuel the Tardis after each flight. Trips that cross many hundreds of blocks in the same dimension or involve travelling to another dimension will take more fuel.Usage:
Notes:
Sonic Charging Slot
About:
This control allows users to recharge their sonic screwdrivers. This control is only present on panel 2 of the Human Nature console unit as of 0.0.9A.
Usage:
Telepathic Circuits/Real World Flight Control
About:
This control allows the user to teleport to any online player in the same multiplayer server or travel to any valid structure or biome in the Tardis’ destination dimension within a 5000 block radius, including modded structures and biomes. (E.g. An End City).
This control also allows the player to fly their Tardis using a graphical interface.
Usage:
Teleportation
Real World Flight Mode
Notes:
Time Rotor Handbrake
About:
This lever allows the Tardis to dematerialize (take off).
It can also perform an emergency landing if right clicked when the Tardis is in flight. (NotThis is not recommended, as it causes major damage to all sub-systems)
Usage:
- When right clicked the TARDIS will begin take off and land after a certain amount of time. An estimated time to landing will be displayed on the Tardis monitor
Notes:
- The Tardis will automatically land, there is no need to pull the lever again
- If the Tardis doors are not closed prior to the throttle being pulled, the player will be left behind at the Tardis’ current location (where it took off). However, the Tardis will continue to fly to your set destination. The only way to recall your Tardis is to recall it with a Stattenheim Remote
DimensionalWaypoint ControlControls
Figure 4 - Dimensional Control
About:
This control allows you to select the destination’s dimension. (E.g. The End).
This cycles though all the dimensions in a server, and dimensions from other mods (however this requires a config option to be adjusted, see Notes)
Usage:
Notes:
Panel 2
Fast Return Switch
About
This allows the user to return to their immediate previous location.
Usage:
Landing Type Selector
Figure 7 - Landing Type Selector
About:
The button can be toggled to find the highest available or lowest available position at your destination.
This is useful if you are unsure of the potential risks at the destination coordinates. E.g. Large falls, lava pits etc.
Usage:
Panel 3
Refueller
Figure 8 - Refueller (Alias: Refuel Button)
About:
This button allows you toggle the refueling of the Tardis. It is a necessity if you want to fly for any length of time.
The amount of fuel used for each trip will vary, therefore it is recommended that you refuel the Tardis after each flight.
Trips that cross many hundreds of blocks in the same dimension or involve travelling to another dimension will take more fuel.
Usage:
Notes:
Panel 4
Telepathic Circuits
About:
Figure 9 - Telepathic Circuits
This control allows the user to teleport to any player on the same multiplayer server or travel to any structure
or biome within a 5000 block radius. (E.g. An End City)
The names of the player/structure/biome is case sensitive. At the moment, if the spelling is not correct, the game will kick you!
Usage:
Notes:
Cardinal Direction Control
Figure 10 - Cardinal Direction Control
About:
This allows you to control the direction that the Tardis door faces.
Usage:
X, Y, and Z Plotters
Figure 11 - X,Y,Z Plotters
About:
These controls control your position in space by adjusting the X, Y Z coordinates.
The coordinate values can be increased or decreased. The increment rate is controlled by the Magnitude Adjuster.
Usage:
Coordinate Increment Adjustment
Figure 12 - Magnitude Adjuster
About:
Usage:
Panel 5
The Randomizer
Figure 13 - Randomizer button
About:
This control randomizes all of your coordinates within 5,000 blocks in your current dimension.
Usage:
Door switch
Figure 14 - Door switch
About:
This switch can open or close the main Tardis doors directly from the console , which minimizes the risk of you accidentally stepping out.
Usage:
Panel 6
The Waypoint Controls
Figure 15 - Waypoint Selector
About:
This panelcontrol allows you to store your Tardis’ current location (called a waypoint) in a button which you can use to revisit the location.
This panelIt is made up of 3 components:
- Waypoint Selector button: This button will store information about the Tardis’ current position in a “data slot”
- “Data slot”: An alias
usedto describe individualwaypoint slots.waypoints. There are 15 waypoint data slots in each Tardis console. - Waypoints Protocol (via Tardis Monitor Interface): An array of protocols that allow the Tardis position data to be saved in a selected waypoint.
This is accessed via the Tardis monitor GUI.
Note: For more information on waypoint mechanics, see the following page: link.
Figure 16 - Waypoint Protocols in Tardis Monitor GUI
Usage:
Setting a new waypoint
- Right click the Tardis Monitor
- Select “Waypoints”
- Select “Save a new waypoint”. A blank textbox will display onscreen.
- Create a name for the waypoint
- Press the Enter key to save the waypoint
- Repeat Steps 1-5 to create multiple waypoints
Travelling to a waypoint
- Right click “Waypoint Selector” to cycle through all waypoints until the desired waypoint name is displayed on screen.
- Each waypoint will be displayed in a message above the hotbar, in the format “Waypoint [
No.]Number]: [Name]”
Deleting a waypoint
- Right click “Waypoint Selector” to cycle through all waypoints until the desired waypoint name is displayed on screen.
- Right click the Tardis Monitor
- Select “Waypoints”
- Select “Delete current waypoint”. The waypoint is now deleted
Renaming waypoints
- Right click “Waypoint Selector” to cycle through all waypoints until the desired waypoint name is displayed on screen.
- Delete the selected waypoint using the previous steps
- Create a new waypoint using previous steps
X,
Console-specificY, Controls
and FigureThese 17controls -alter Sonicthe ChargingTardis' Slotposition (Panelin 3space ofby Humanadjusting Naturethe consoleX, only)Y Z coordinates.
The
coordinateSonicvalues Chargingcan Slot
be About:
increased Thisor controldecreased. allowsThe usersincrement to recharge their sonic screwdrivers. This controlrate is onlycontrolled presentby onthe panelIncrement 3 of the Human Nature console as of 0.0.9A.Modifier.
Usage:
Right-clickTo increase thechargingincrementslotvalue,with a sonic screwdriver to charge it
Alternative Layouts
Human Nature Console
Figure 18 - Overview of the Human Nature console
The Tardis console seen in the Seventh Doctor story, Human Nature is an alternative console thatlocation can be accessedviewed by using the “Change console” button invia the Tardis Monitor GUI.
The layout for the controls are as follows.
The operation of the controls are same across all consoles.
Table 1.0 - Controls Layout for Human Nature Console
Panel
Controls on Panel
Image
1
2
3
4
5
6
N/A
Toyota Console
Figure 25 - Overview of the Toyota console
The Tardis console as seen in Series 7B - Series 10 is an alternative console that can be accessed by using the “Change console” button in the Tardis Monitor GUI.
The layout for the controls are as follows.
The operation of the controls are same across all consoles.
Table 2.0 - Controls Layout for Toyota Console
Panel
Controls on Panel
Image
1
2
3
4
5
6





