Removed Features

Adipose

This feature has been removed in version 0.1.0E and no longer exists in the latest version of the mod.


entity-adipose-v2.png

Adipose was a friendly mob that spawned naturally.

 


Attributes

AI Behavior

Spawn Behavior

Drops


Trivia

Holoprojector

This feature has been removed in version 0.1.0A and no longer exists in the latest version of the mod.


gif.holo.gif

The Holoprojector was a block that displayed the chunk around the Tardis exterior.

 


Acquisition

As of 0.0.9A, there was no method to obtain the Holoprojector in survival mode. It could only be obatined by using the /give command.

Usage

When the Holoprojector was placed in the Tardis dimension on a Multiplayer server, the game performance would be affected significantly due to unoptimised code.

Notes

Raiders

This feature has been removed from the 1.12 versions of the mod

Raiders were a humanoid hostile mob that spawned on Gallifrey.


Attributes

AI Behavior

Drops

Upon death the Raiders would drop experience.


Trivia

Regeneration

This feature has been removed from the 1.12 versions of the mod

Sysymbiotic_nuclei-v2.pngmbiotic Nuclei is an item that grants the player with 12 regenerations in a life.

Rather than dying, the player will be granted several temporary effects including nausea and a small health boost. This prevents the user from dying a total of 12 times.

Once all 12 regenerations have been expended the player will die like normal unless they consume another Symbiotic Nuclei.


Crafting Recipe

Name Ingredients Crafting Recipe
Symbiotic Nuclei

1x golden apple

1x glistering melon slice

1x nether wart

1x eye of ender

1x golden carrot

recipe.item.symbiotic-nuclei.png

Usage

  1. Right click the Symbiotic Nuclei to gain 12 regenerations (extra lives). This will use up the item.
  2. Each time the player dies from any damage source, the death screen will not be displayed. A chat message will indicate the amount of remaining regenerations.

Tardis Console Controls - Archived Features

Below are Tardis console control mechanics and functions that have been removed from the latest version of the mod.

Real World Flight Control

hb-2-flight.PNG

Figure 1 - Real World Flight Control

About:

This allows the user to control the Tardis as if they were in creative mode.

It is useful for short range trips or for reaching high places.

Usage:
  1. Right-click 'Real World Flight Control' button (See Figure 6)
  2. Use the mouse to point in the direction of flight (This includes going up and down)
  3. Use the W key to move in the mouse’s direction
  4. Use Sneak key to exit Real-World Flight mode.

Active versions: 0.0.4-0.0.8

Fate: Replaced by the Sonic Charging Slot in 0.0.8 Patch 2

Sonic Charging Slot 

 

hb-2Sonic.png

Figure 6 - Sonic Charging Slot

About:

This control allows users to recharge their sonic screwdrivers.

Usage:
  1. Right-click the charging slot with a sonic screwdriver to charge it
  2. Right click the slot with an empty hand to reclaim the screwdriver.

Active versions: 0.0.8 - 

Fate: Only present on a limited number of consoles - Human Nature as of 0.0.8 Patch 3

 

Waypoint Controls

About:

This panel allows you to store your Tardis’ current location (called a waypoint) in a button which you can use to revisit the location.

This panel is made up of two components:

  1. “Data Input” button: This button will store information about the Tardis’ current position. This information can be stored in “data slots”
  2. “Data Slots”: An array of “slots” allow the Tardis position data to be saved in a particular button.
    • Each console contains a number of “slots”.
    • There are 3 slots on the Hell Bent and Hartnell Console
    • There are 4 slots on the Human Nature Console

hb-6-waypoint.PNG

Figure 15 - Waypoint "Data Input" button (far right, in red) and Waypoint "Data Slots" (far left, in blue)

Usage:

Setting a waypoint

  1. Right click the data input button (far right). This allows you to start binding a waypoint.
  2. Right click any of the waypoint slot buttons, located on the far.
  3. Right click the data input button (far right) again to save the waypoint.

Tip:

Overriding/Setting new waypoints

To create more waypoints, you must override an existing waypoint slot. This can be done by following the steps below.

  1. Right click the data input button (far right). This allows you to start binding a waypoint.
  2. Right click the slot you want to override.
  3. Right click the data input button (far right) again to save the waypoint.

Travelling to a waypoint

  1. To travel to a waypoint, simply right click the button that the waypoint is binded to, then pull the Space- Time throttle.

Original Notes:

Active versions: 0.0.5 - 0.0.8 Patch2

Fate: Replaced by current Waypoint system